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Three Pokemon Titles That Failed to Receive the Appreciation They Earned

Following a vision of global harmony courtesy of Pokémon Go, it's undeniable that the monster collecting series is about as popular video games in existence. Pikachu is just as identifiable as Mickey Mouse, if not more so. The ongoing frenzy around trading card values ensures almost daily Pokémon news stories. You'd be difficult to find a Pokémon game that didn't sell at least a few million units. Even, unofficial Pokémon games go viral annually.

However in spite of that ubiquity and fame, there are still Pokémon games that are totally overlooked. These are games that didn't get their proper due, or were buried under the excitement of the mainline series. These are Pokémon games stuck on doomed platforms or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they had received sequels or modern remakes. With these criteria in mind, this list will not be yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?

Pokemon Ranch: The Relaxed Forerunner

An excessive number of Pokémon games emphasize the combat aspect of the series, and far too few of them highlight the ordinary aspects that would come with living with a pet. Sure, modern titles include minor mechanics like these in modern games—players may play with your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to hold monsters from various titles. Critical reception from its launch said Ranch was a poor if not outright hideous game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game is set on a ranch where your Mii avatars—imagine this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.

Ranch was released long before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the rise of passive games, and the Let's Play popularization of viewing games you aren't playing. Most people never realized that Ranch's proposal to observe your creatures as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, a Twitch stream focused on broadcasting the game 24/7. The individual who runs the channel states that, after nearly two decades of experiencing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Strategic Board Game Lost

Did you know that Pokemon once had an official tabletop game with action figures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium phone games. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new figures.

All of these poor design choices masked a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's predatory business model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Absurd Gem

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season rolls around.


Given numerous core games and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but contend that too few people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly despite argu

The writer

Kent Walker

A mindfulness coach and wellness writer dedicated to helping others find calm through meditation and mindful practices.

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